﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace MonopolyRandy
{
    public class Pion
    {
        // Properties
        private Veld _veld;
        public bool ZitVast { get; set; }

        // Constructor
        public Pion(Veld veld, bool zitVast)
        {
            _veld = veld;
            ZitVast = zitVast;
        }

        // Method(s)
        public Veld GetVeld()
        {
            return _veld;
        }

        public void SetVeld(Veld veld)
        {
            _veld = veld;
        }

        public int GetVeldPositie()
        {
            return _veld.GetVeldPositie();
        }
    }
}
